GETTING OVER IT

by ClassRoom67.com
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GETTING OVER IT Controls:

Game is played with mouse.

GETTING OVER IT Game Review:

Getting Over It is the kind of game that’ll make you question your life choices in real time. You’re this dude, Diogenes, chilling inside a big metal cauldron for some reason, and your only tool for movement is a hammer. No jumping, no running—just pure upper body strength and physics-based suffering as you drag yourself up an absurd mountain made of junk. There’s no tutorial, no checkpoints, just you, your hammer, and an ever-growing sense of regret.

The controls? Brutally simple. You move your mouse to swing the hammer, pushing and pulling yourself across obstacles like random furniture, rocky cliffs, and floating debris. At first, it feels manageable—until you realize how easy it is to mess up. One bad move, and you’re sliding down to the very bottom, wiping out hours of progress. It’s not even a question of "if" you’ll fall, but "when" and "how badly."

Adding to the chaos is Bennett Foddy himself, the game’s creator, who narrates your suffering with philosophical quotes and calm observations that somehow make things worse. He’ll talk about failure, perseverance, and the meaning of struggle while you’re mid-fall, watching your progress disappear in seconds. It’s like he’s studying your pain, encouraging you to reflect on it while also low-key enjoying your suffering.

The level design is pure evil. Objects are positioned in ways that force you to rethink every movement, and just when you start feeling confident, there’s always some new challenge to ruin your day. Slippery slopes, awkward ledges, and the infamous Devil’s Chimney are just a few of the obstacles waiting to send you spiraling back down. There are no safety nets, no mercy—just endless trial and error until you either break through or break your keyboard.

But here’s the thing—despite all the frustration, Getting Over It is weirdly addictive. Every tiny bit of progress feels like a huge achievement, and the sheer satisfaction of finally mastering a section keeps you hooked. It’s a test of patience, determination, and sheer stubbornness. You’ll rage-quit, swear you’ll never play again, then find yourself picking up the hammer once more. Because deep down, you know there’s only one way forward—getting over it.

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CLASSROOM 67


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